Tuesday, November 12, 2013

Nar Shaddaa redux?

Well I've been bored and been thinking about getting new versions of editing going.
Thanks to a little thought from Ogel, I've decided to recreate Nar Shaddaa Deathmatch in Jedi Academy.
Not a verbatum recreation, but this will allow me to finally realize my initial dream.

Monday, January 31, 2011

BETA Release

Well I've released thye Beta for PNS:DM.
I realize there may be a few small errors or issues, but please enjoy.

Tuesday, January 18, 2011

Progress . . .

Progress has slowed down a bit.

Partially due to the multitude of projects on my plate, as well as due to real life concerns.

My little guy is getting glasses. Fun huh?

Anyway I will keep working on this bit by bit.

And congrats to Dan for his Operation Nar Shaddaa.

Sunday, December 26, 2010

City Lights, Deadly Nights!

Well thanks to JKEdit I now have to go ahead and re-light the entire level!
Its what I get for cheating and using JKEdit to make a conveyor belt.
However the conveyor was necessary to give it that more industrial feeling.
Also included some "residential" areas. State rooms, hospital with working bacta tanks, the "arcade" lounge, and the "Vertical City Aquarium"
Yeah I know, Aquarium in space doesn't make sense. But then again alot of Star Wars didn't make sense. Lmao.
Cargo Containers, Flying Ships, elvators and Big Band music,
PJNS Eat your heart out.
Just kidding Dan! LMAO.

Tuesday, December 14, 2010

Nar Shaddaa. . .

Progress is slow but steady. Now you can access all 4 sides of the central shaft via a maze of hallways, stairways, rampways and elevators. I hope to make a complete circuit of it. Now I'm working on filling up space. Adding rooms, cargo bays, etc.
Definatly a map designed for 32 players, but with enough space for dueling or smaller groups also.
Working on adding AI also. Not quite synched but maybe it will be a breakthrough. AI generator points will allow for a more populated fighting plaza.
I have a feeling this map, especially the central core, is gonna cause some FR drops.

Tuesday, December 07, 2010

Nar Shaddaa DM

Well its coming along. Progress is slow due to work, the snow fall, and other projects.
Rome wasn't built in a day and neither shall be Nar Shaddaa

Friday, December 03, 2010

New Nar Shaddaa Deathmatch

With all the recent attention Nar Shaddaa has been receiving (TODOA, PRJNS, ETC) I've decided to throw my hat into the mix. Unlike those other levels, my massive foray into the seedy underworld will my designed for Multiplayer Deathmatch.
In spirit of the LEC levels, my Nar Shaddaa will be deathmatch, team deathmatch, maybe even converted to CTF.
Screenies will be up as progress. . . well. . . progresses.