The Complicit Prisoner
Friday, July 22, 2011
Well, here it is; it looks like I made that release date on time! Post your comments in the 'beta comments' thread of the TCP forum: bugs, queries, help etc.
To play The Complicit Prisoner, you'll need Mysteries of the Sith and the MotS unnofficial patch. I also recommend the following:
-Play the game at night, in a dimly lit room.
-Have your favourite drink sitting next to you as you play!
Saturday, July 09, 2011
The Complicit Prisoner release date: 22/07/2011.
After approximately eight months, dating back to the 1st of December last year, I've worked on The Complicit Prisoner, and it's been pretty much completed. The level itself is all but done; all that's needed finishing up is the outro cutscene, and maybe a credits sequence.
Stay sharp, as Kyle might say...
Thursday, June 16, 2011
As the headline suggests, The Complicit Prisoner is nearly finished. The architecture is done, most of the cogs and goals are done, and all that needs to be developed now is the outro cutscene.
I just have a bit of a problem with converting a .mat to a .bmp which I need to resize in order to re-skin a .3do. The issue I have is outlined here:
You can download and compare the files from my project directory here at JKHub. Thanks for all your help, and release date coming soon!
Thursday, April 21, 2011
Hello again JK fans. I'm just here to wish you a Happy Easter, and to update you on the progress of The Complicit Prisoner. Three out of the five level sections have been completed, with the third being the most complex. I've still a few cogs to implement in there, but the architecture, enemy placement and overall puzzle layout in there has been completed.
For me, it's the narrative which powers the progress of The Complicit Prisoner. It's the moment in the overall story where the plot thickens and where other major characters besides Terran Syke are discovered, mostly through their journals. I've mentioned journals before in these news updates, but their function extends beyond just a reason to shoot your way through a level. In the FPS genre where action overrides any other involvement a player has with the created world, Jedi Knight and Mysteries of the Sith made the player really study their environment to find a way through it. In The Complicit Prisoner, journals continue this often-forgotten tradition of FPS gaming. The player--that is, you--will have to read journals to find out clues about puzzles and how to solve them, as much as you will to find out about von Voren's Residence, its inhabitants and happenings. Having said that, I have decided to post one single screenshot of the interior of the Residence, just to give you a feel of what you'll be exploring.
And finally, as a thank you for all the hard work of the JK/MOTS community, I've decided to post a 'top 5' maps/episodes which have helped inspire me to start--and continue--my own projects. And so, without further ado, here they are:
5. Birth of a Mercenary Part 2: I feel this is the best of Anthony Piggott's levels. A strong sense of infiltration and detail make it stand out.
4. The Dark Tome: Time (Demo): A work in progress, but already showing promise. Lots of action and a great sense of place and atmosphere. I hope to see more of this project.
3. Liberating Cloud City: An underrated gem. Brilliant and unique architecture, and well paced action and puzzling.
2. TODOA: A bit buggy due to its complete transformation of the JK engine, but great atmosphere, and a big challenge with lots of levels.
1. Operation Nar Shadda: My favourite so far. It felt like a new chapter in the Jedi Knight saga. Brilliant architecture, lots of varying objectives, and a completely believable sense of being in Nar Shadda.
Saturday, March 12, 2011
I'm still workin' on this thing! To give you an idea of the progress I'm making, out of the 5 sections of the level, 2 have been completed so far.
There will be some complicated cogging and some happenings in the level which I'm pretty sure haven't been done in JK/MotS so far, but I'm remaining tight lipped about what they are! As always, help in the forums is all greatly appreciated, and will earn you a place in the credits.
When will this level be released? I'm not entirely sure myself. Definetely this year though. It sounds daunting, but it's either that or I attach the stigma of 'when it's done', which never seems to do any project any good...
Monday, February 07, 2011
And I'm back to the first-week-of-the-month updates on my mapping progress.
The Complicit Prisoner will feature a slower, more exploratory pace of mission design. Rather than simply getting from point A to B, readable books will build up the narrative-led nature of your time on Dosuun without interrupting your search of the residence via out-of-play cutscenes. While some of the books are optional reads, hinting at background events surrounding Admiral von Voren's past, others make essential reading in order to complete objectives and help you find out where you need to go next.
These books help the slower pace of the mission which simply blasting stuff would not, although there will be a few nasty surprises. You need to study the environment closely to learn of its secrets...
Friday, January 14, 2011
Some more progress has been made on The Complicit Prisoner. I now have parts of the residence indoors areas done, but it's taking time getting the look and feel of the architecture right: somewhere between an imperial garrison and a baroque mansion. No new screenshots of that, and perhaps the inside won't be viewable until the first release. I want it to remain a surprise for that first-time exploration!
I have a good idea of the progress and flow of the mission; needless to say it's going to be quite different from my last two: slower and more considered, with less action and more mystery. I still need to implement my readable text, and I don't have a cog for that as of yet. Any help would be much appreciated, as usual!
Just to let you know, I've updated my MotS with the unnofficial patch for this level, and I also noticed that it fixed the crash-to-desktop error in the first Ord Mantel mission too; something to do with some limit being maxed out in the official version. Anyway, I have one new screenshot of the now finished outside of the residence. You can see the windows have been put in, hinting at some of the rooms inside...
Tuesday, December 21, 2010
Hello all. I hope you're all looking forward to (if not already actively indulging in) the festive season! My current editing is focused on Mission 3: The Complicit Prisoner. I have six screenshots of what I've done thus far.
I'll be taking a break from this fairly soon, and shall be going back to do the introduction cutscene to my campaign, and then hopefully I'll get round to recording those noticably absent voice overs!
Merry Christmas and a happy New Year!