Rescue on Ramses' Head
Saturday, February 18, 2012
That's it finally done. Any comments, queries or bug reports, please put them into the project's beta report thread. Thanks!
Ramses' Head is kind of my homage to two classic levels: Dark Forces' Ramsees Hed level, and the Fuelling Station from Jedi Knight. The latter, I played a lot of when I only had the JK demo, and it was my first foray into modern First Person Shooters (previously, I'd only played games like Wolfenstein and Blake Stone). Needless to say, the Jedi Knight demo blew me away, and I had to have the full game. There was so much interactivity, atmosphere and realism to the fuelling station, like the movies came to life, but under a different light. Here was a Star Wars movie you could be in, not just watch!
Anyway, the plot thickens (further) in the fourth mission of the Terran Syke series. There are quite a few extra, non-essential details in this mission, something you liked in The Complicit Prisoner. Rescue on Ramses' Head really benefits from multiple playthroughs, just in case you think you've missed seeing something the first time around. I've also taken on your feedback from my last mission: here there are more enemies, and a slightly less obscure narrative path to follow.
Friday, February 10, 2012
That's Saturday the 18th of February, 2012 (next Saturday). This level has taken me just shy of three quarters of a year to do, from the initial starting area back in July of last year, to the final tweaks that I'm doing right now. It's been a long time!
I hope the level reflects the time it's taken to develop it: there are quite a few Easter Eggs (as JK Hubbers and Star Wars fans you will recognise some, but others will most likely baffle you)! There are also extra areas aside to the main objectives that you can explore, so hopefully this level will entice you to play through it more than once to see all it has to offer.
All I need now is to tweak a final cog, and everything is set for the release. Check the cog forum for information on that last cog; any help and suggestions you can make will be much appreciated. Thanks!
Friday, February 03, 2012
Rescue on Ramses Head is nearly finished! I will be announcing a release date soon, and the mission will hopefully in the first few weeks of February.
It's probably my biggest mission yet, and of course - as is perhaps my style - I haven't said much about it (yeah, I'm one of those 'until it's done' guys). There are a few things I still need to do to get this thing done: three cogs are needed, a short outro cutscene to be developed, and then some prelininary beta testing. The bulk of the beta testing will be done by you lot, though.
One thing: the New Republic Blaster Rifle featured a few months ago sadly won't be making a debut here (you can still download it in one of my .3do packs) as I'll be working on another weapon for a later mission. I just didn't like the way the rifle clipped the screen when it fired, and I knew an overhall was needed, probably with a different weapon template.
There will also be a debriefing cutscene after Ramses' Head, which will be developed after the beta is released, and added onto the mission in the form of another mission. It's just to explain the story and themes which follow.
Anyway, thanks for reading, and for giving me all the help that's needed for getting this thing released! If you want to help me with cogs, check the forums.
Monday, December 05, 2011
I realise I've not put up any details about this level for quite some time, but I've been working on it, promise!
I'd say I'm about 2/3 of the way through, hoping to release sometime after Christmas, maybe January or February. Of course, I'm going to contribute something to this site before then, as thanks for all the help and humour you've given me since I joined. Over Christmas, I'll be releasing some .3do packs containing objects I've created in my previous levels, plus some stuff being used for Rescue on Ramses' Head.
Here are a few screenshots of the new weapon that'll make an appearance in the new mission, and of course, before that, the .3do pack. Thanks goes to Edward for his advice with the technical side of its development.
Sunday, September 04, 2011
Hello all. I've been hard at work on the fourth mission of my episodic campaign; those of you who played and completed mission three will know already the general concept of what's to come.
Ramses Head is the city on the planet Cal Seti. In it is the crime lord-ran space port known among locals as Ramsees Hed. During the reign of the Empire, Kyle Katarn came here to plant a tracking device on an Imperial freighter used to transport Dark Trooper materials to various facilities involved in the Dark Trooper project.
Now, the New Republic, in an uneasy truce with the mysterious crime lord of Ramsees Hed, has a presence on Cal Seti. Terran Syke, in his attempt to rescue a Prince of the Trandoshan aristocracy from New Republic imprisonment, races against time in order to stop a deadly war erupting between these two opposing forces...