Monday, July 24, 2006


Just so people stop asking...Sith 2 is officially *not* being worked on. It has been discontinued mainly due to lack of good physics code. If anyone has implemented physics code that is as good as or better than JK and can handle JK's overlapping sectors, then we might revive this project.

Thursday, December 08, 2005

Quick (late) update

Just posting to let everybody know that the Sith 2 pre-alpha build and the source code are now public and available from

If you know how to program, feel free to contribute! Right now we need experienced physics coders most of all, but just about any contribution will be appreciated.

Monday, November 07, 2005 a wasteland with corrupt administrators. Here's a bit of helpful advice for anybody who is thinking of going there for help: Don't. You'll just get some retarded admin who thinks he's a lawyer pass judgement and then refuse to listen to you afterwards.

Obscure, if you're reading this: get a law degree you sack of crap.

Wednesday, September 14, 2005

New Video Posted

A new video highlighting the progress of the engine can be found on the files page.



- Engine is progressing steadily. Lots of features you can't see in screenshots.




Saturday, July 09, 2005


The really low-level code is almost done. This includes the Virtual Machine, Virtual File System, Kernel, internal library (COGLIB), console subsystem, shell and kernel messaging subsystem.

Already at this point the Sith 2 backend is decidedly more complex than the one in JK. COG plays a drastically more emphasized role (all configurable options are stored in the VM itself, and console commands execute in the VM), as well each component of the engine can potentially execute in parallel (or on a single processor, in arbitrary order. The kernel itself is a fully-functional cooperative multitasking kernel with signalling).

Anyway. Just letting it be known that progress is happening. Once the back end is finished other people can actually get involved, meaning the project can really take off. Watch this space.