The Lost Mercenary
Tuesday, October 09, 2012
[UPDATE: I released all the project files used to create this level for public use!]
The Massassi Level Pack Contest Entries are officially relased! Thanks again to everyone who contributed to the contest!
You can download "The Lost Mercenary" here:
Sunday, September 30, 2012
I just made this my submission to the MLP6. And YOU should do so, too!
(Submit your OWN stuff that is.)
Friday, July 06, 2012
There's too much work waiting to be done out in the real world. JK editing is still being held back substantially as I try to catch up with all the other things going on. There isn't much to say about the project right now other than: New screenshot, enjoy!
Saturday, June 23, 2012
I decided to go with the more classic Ice Planet, rather than the purple wasteland. There will be exterior sections to the episode and having Kyle wander through purple glowing canyons just looks a little too toxic. Now desolate freezing snow ranges - that's way less dangerous!
Sunday, June 17, 2012
Just wanted to let everyone know that I'm still working on this project and that the first level is close to being finished. There should be a total of three to four levels.
The levels themselves will be rather short, so posting too many screenshots may spoil a lot.
There's also a new working title "The Lost Jedi". It fits the plot nicely, but sounds awfully generic. I'd really like some feedback on that one...
Friday, June 01, 2012
After shuffling various concepts around for a while, I finally settled for a rather classic approach. (Still no title, though...)
Here are a few plot details:
- The player will control Kyle Katarn.
- The story will be set a few years after the events of the original Jedi Knight.
- Kyle is a prisoner of the Remnant Empire.
- The plot involves an ancient Jedi Artifact.
The entire project is being built with a strict rule of "quality over quantity". The final product will consist of shorter, highly detailed levels, tied together by in-game cutscenes.
Sunday, May 27, 2012
Everything is proceeding surprisingly well. I didn't have a lot of time to do any JK editing lately, but I still manage to regularly add one or the other new area. The first level is now about 40% done. Progress is slow, but so far steady, and weekly updates keep me motivated.
Everything is still 100% compatible with vanilla JK, no patches or anything. (I personally use JKE, but it is so far not required to play the level.)
The plot was changed once again, but right now all I can say is that the player will control Kyle Katarn. More on that in the future...
Monday, May 21, 2012
Not much to show, except for a few new 3dos. I plotted the entire episode and have a very good idea of where I want to take this project, now if only I had more time to actually build stuff...
I'm currently working on the garbage disposal area. I'll have new screenshots as soon as they're ready.
Saturday, May 12, 2012
I decided to post these updates early on weekends instead of mondays. So technically this is still Week #1...
The project is coming along slowly but steadily so far. (I remember claiming that about a few other projects, too)
I have a rough outline of where I want the episode to go and what levels/areas have to be done in order to achieve that. The entire episode will be set on an asteroid serving as a /prison-/mining-/research facility.
I'm currently looking into interesting set pieces (especially old trilogy, but anything will do) and boss fights, any ideas?
Monday, May 07, 2012
I have decided to keep myself focused by introducing a weekly update schedule. Each monday will bring at least one new screenshot and a brief status update.
The premise so far:
"The protagonist, a former mercenary turned rebel spy, had been an imperial prisoner for over three years, when a mysterious benefactor offers him one dangerous chance at freedom..."
The project is intended to be a classic, action-heavy Jedi Knight Episode, set in a remote prison-/mining colony. I would also like everyone to check out the forums for more irregular updates.
Monday, April 30, 2012
This begins as yet another Jedi Knight Single Player project with an uncertain direction.
I am currently kicking around two very different plot ideas for this:
One is the undisclosed "Underwater Station"-plot IN SPACE, while the other is a more conventional and action-heavy "Imperial Prison Break" adventure.
But thus far, all I got are a few generic hallways. Let's see if there's ever going to be more...