
Hidden Rebel Spaceport |
Wednesday, March 06, 2013
Hello everyone - I am back. I intended to have my first public project finished a long time ago but real life became too busy and I just haven't been able to finish any projects so far. I apologize to anyone who was looking forward to trying out my creations, but with things so busy I don't always have time to edit. Sigh.
However, while any projects may be slow in coming, I can still drop by and play your levels and mods, and offer my 2 cents and ideas. Happy Editing!!
/T-800
Wednesday, July 04, 2012
Now that I've got the cog I wanted, I am working on textures. That is something I don't like doing but don't worry, I will do my best with them! I know they are a big factor in making a level good or even great, so do any of you have any tips and/or tricks for texturing?
/T-800
Wednesday, June 27, 2012
A while back I announced Hidden Rebel Spaceport, my first project intended for public release, so I figured it's about time to give an update. It is coming along slowly but good progress is being made. My biggest headache is putting in the textures, but as of now I am need of a special cog. I will post more about it in my forums.
/T-800
Thursday, May 10, 2012
Hello - I am new JKHub member T-800. I am currently working on my first project, Hidden Rebel Spaceport. It is a multiplayer level for MOTS set in a hidden rebel base used by the rebels as a spaceport for launching attacks against the empire.
However, it is in the early stages of development and I have some questions I need to have answered. I have already posted some of them in the forums. If you guys could help me that would be great.
/T-800