Name   Version   Size   Date   Description 
FOOTE_level2_1.1.zip 1.1 6,343 KB 2013-12-07 09:49:49

This was going to be the second level in my FOOTE. I just enjoy running around on the terrain map and enjoying the scenery so I hope you do too. Make sure to read readme file. Important information.

gunmuzzle1.gob 1.0 3,490 KB 2013-03-07 03:25:53

Generates Muzzle Flash in Jedi Knight(Most likely in single player only) Haven't tested in multiplayer but I assume it doesn't work due to the usage of universal mat animation. Enemies Don't have it for the same reason.
Known Glitches: There is a bit of clipping on the muzzle flash on 3rd person due to the engine's inability to render multiple faces with transparencies.
*requires latest unofficial patch(2013)
Big thanks to Shred & Xzero!!!!

gunmuzzle2.gob 2.0 3,493 KB 2013-03-07 03:25:52

Generates Muzzle Flash in Jedi Knight(Most likely in single player only) Haven't tested in multiplayer but I assume it doesn't work due to the usage of universal mat animation. Enemies Don't have it for the same reason. This version includes new weapon cogs for the STR and repeater. Gives STR 2 modes of fire, like Jedi Outcast; and gives the repeater a random aiming error.
Known Glitches: There is a bit of clipping on the muzzle flash on 3rd person due to the engine's inability to render multiple faces with transparencies.
*requires latest unofficial patch(2013)
Big thanks to Shred & Xzero!!!!

MOTS_GSX-fix(temp).zip 1.01 284 KB 2013-01-07 01:37:17

Gives Dark Mara And Dark Kyle Their sabers back. These are Shred's enhanced models.

Santa_Kyle.zip 169 KB 2012-12-25 13:47:30

Kyle with Santa hat

kyleGSXfix(unenhanced).zip 1.0 107 KB 2012-10-28 17:16:46

Unenhanced version of kkboss.3do with an added saber to give him a saber when Xzero's GSX for MOTS is in use. Please don't use with JK, only MOTS.

01cantinaband02.wav 2.0 3,138 KB 2012-07-05 20:40:14

New cantina sound. Cut out from the Cantina Band #2 track from Star Wars Episode IV, London Symphony Orchestra; John Williams. Place in your Resource/sound folder to use.

00_elev_switch2db96.cog 2.0 2 KB 2012-07-05 19:30:48

Handles 4 elevators all linked to that same switch.

switch_anim_ffield.cog 1.0 2 KB 2012-07-05 19:30:48

2 force field switches that can be deactivated by pushing a switch that animates all frames but the first 2. switch then goes to its first frame and the force fields are off. Note: cannot be reactivated.

ffieldswitch_dismulti.cog 3.0 5 KB 2012-07-05 19:30:48

Same as 10_ffieldswitch.cog but handles 8 surfaces.