Tuesday, March 18, 2014
After having trouble with uploading the file to the hub, I've put it on Onedrive, here:
Download and play; run as a mod and with the unofficial patch. Feel free to leave feedback on the project forum here at the hub! It's taken a long time to develop Day Two, partially due to filling it with the usual stuff, and real life commitments as well. Hopefully the episode lives up to your expectations: some horror here, a pinch of comedy there, references to other games, and a few things that will maybe get you thinking. Also, no doubt those of you who provided voice acting will gain pleasure from recognising your lines!
For me, Jedi Knight and the Star Wars Expanded Universe has become sort of a platform for my thoughts; how can a fictional sci-fi universe allow us to tell stories about other things, things that are perhaps closer to home, that we notice even if they don't affect us directly. I'll continue to do this, through Ugnaut Week and The Faded Empire (Terran Syke series), although I'm taking a break from JK/MotS editing for a while, to pursue my Worldcraft dreams of creating a couple of Quake episodes. I'll still be on the hub, of course, helping playtest your creations, offering my opinions, following your work, and joining in on your discussions. Happy Ugnaut Day!
Saturday, March 08, 2014
...Tuesday 18th of March 2014. A release date has been a long time coming. There's quite a lot in the episode, but it's nearly done - I just have a few bits and pieces to iron out. Hopefully the time spent will have been worth it!
Monday, December 23, 2013
Well, Christmas really is just round the corner; I hope you've got your tree decorated, presents wrapped, and turkey defrosting! The Ugnaut elves know if you've been good or not! I just want to wish you all happy holidays, and all the best for 2014, and take this time to give you a little update on Day 2.
Development is going very well; I reckon I'm between 2/3 and 3/4 finished, aiming to release in late January/early February, depending on real life commitments. In order to help with reaching that release date, I'm going to be asking for voice actors. Everyone who helped me on Ugnaut Week: Day One is welcome to reprise their roles, and anyone else who missed out on working on that level can give me their input this time around. The script is ready, so just reply in the 'Voice Acting for Day 2' thread, and I'll send the lines out to your email addresses. Ho ho ho, now I have a Repeater Gun! Merry Christmas!
Friday, November 08, 2013
Well, I'm back to working on Ugnaut Week, committed to finishing it! I don't know exactly when, so there's no official release date as of yet; however, here's some new screenshots in the meantime.
If this thing gets released for Christmas, it'll be a miracle, but it'll probably be a couple months after that!
Sunday, June 09, 2013
I've uploaded some new screenshots of before and after extra details have been added to existing areas of Ugnaut Week: Day 2. Now, I'm working on the City of Taris itself.
There will be readable books and in-jokes in Day 2, pretty much like all my previous levels. A release date is still quite a way off, but more details will be forthcoming as development continues.
Enjoy the screenshots!
Saturday, May 11, 2013
Ugnaut Week Day Two: On the Edge of Ruin development is officially underway - check out the early screenshots of the first area! These are of just the basic build, suggesting the level layout, look and feel - further detail will be added later and shown in subsequent screens.
Day Two allows you to take control of Edward the Ugnaut after he crash-landed on the planet Taris. With Admiral Vallis in hot pursuit, Edward must quickly find a way off-world and continue his journey back to Gentes. There will be more humour and horror along the way!
Monday, April 01, 2013
I hope you all got lots of chocolate eggs, and are enjoying the Easter Weekend. Here's the first day in the life of an Ugnaut for you to play, and get well soon, Edward!
***PLEASE READ BEFORE PLAYING***
Copypasta'd from the readme: The third person camera has been disabled for Ugnaut Week. There is a checkpoint system that saves your progress throughout play. Please note that checkpoint saves are NOT autosaves, and CANNOT be reloaded after quitting and restarting the game. To save your progress between separate gameplay sessions, please use the manual save function in the menu. The talk function has also been disabled, so no cheats, and therefore no invincible, fully-armed, flying Ugnaut for you! Finally, this level, like all subsequent levels in the Ugnaut Week series, needs to be run as a mod. Thanks!
Saturday, March 30, 2013
This is not an April Fools...this is a loving tribute to a well-respected member of the JK Hub Community, Edward. In a way, it's poignant and sort of apt for this to come out on Monday - Edward's creations are like practical jokes. Like April Fools, they first make us enraged, and then we laugh. I think if Edward could choose how to be kept in mind, if he could show us how to support him in precarious circumstances, he'd want us to spread laughter, joy, and a little bit of crazy like he does through that wonderful thing which brought us all together: the medium known as JK editing.
Ugnaut Week Day One will be released on Monday April 1st, Easter Monday. The first instalment in a seven part series, join Edward the Ugnaut on his first day of the week aboard the New Republic Nebulon B Frigate "Redemptive"; explore its corridors, meet its crew, and discover its darkest secrets.
Monday, February 18, 2013
Hi all, Ugnaut Week is nearly finished! I just need to get a few more dialogue lines back from you guys, do a little level tweaking, and that's it! Could Ugnaut Week: Day One be released next week? Maybe!
This post is about names. I'm developing a sequence to credit everyone who helped with the level, and I want to ask, how would you like your names? Would you like me to use your real or hub name? Gibba, your name will appear as Gibbagobba, but what about everyone else? Let me know.
Friday, February 08, 2013
Hey everyone. Ugnaut Week: Day 1 is nearing completion. The level architecture is 95% done; all I need now are voice acting lines, to develop an intro cutscene, and a few other odds and ends, and it will be ready for release! For those of you who requested lines, check your inboxes. Darth_Dan, since I couldn't find your email address anywhere, I sent you a message on your youtube account. Once I have your lines, a release date will be announced!
Saturday, December 29, 2012
The first day of Ugnaut Week is about two thirds through development - architecturally speaking, there's not too much left to build, and then it's on to voice recording and cutscene development. I'll be asking the whole community to provide voices, so if you're interested, post in the forum - there's a list of available parts there. Hopefully this level will be finished and out there in the next couple of months! Thanks for all your support thus far!
Saturday, September 29, 2012
It's the last day of development before the Massassi Level Contest Deadline, and here's something to inspire you: a new project by yours truly!
Ugnaut Week takes place at the same time as the events in the Faded Empire campaign. A side story of sorts, you follow seven days in the life of a humble Ugnaut, fulfilling its duties towards the New Republic through gameplay. What secrets about your masters will you uncover? What role will you play in the shaping of your species, and what is that awful smell coming from the bathroom that you're expected to clean?
Thanks to Edward for the original idea.