Monday, December 20, 2010

More news

Forgot to mention this the other day, wasn't around for a bit.

I've changed the new additive blending to use the color channels as the blending factor. This allows for high-res textures to be used with proper blending, rather than relying on the 1bit transparency alpha. The only requirement is that the textures used have a background color of pure black and that they be saved as transparent mats (try to use the old Mat16 for this, the new ones use 15 for a transparent color, which is going to clip the material in-game).

Saturday, December 18, 2010

More saber madness!

I successfully patched JK to use additive blending when a surface is both translucent (face flags 0x2) and is using a transparent material. :) See screenshots for comparisons.

Friday, December 17, 2010

New saber stuff

With Zeq's help in learning how to patch JK, I successfully found a way to make sabers translucent, meaning I can move away from the bugger + shaped lightsabers and use JKs normal saber rendering. This also lets me dynamically modify the width of the saber, allowing me to give it a flicker effect. :D

I've uploaded some screenshots. I'll likely reduce their width as the thinner they are, the less visible the clipping that the base and tip cause. I'm looking into a way to force them to render behind the main saber, which should remove the issue.

The sabers won't be much thinner. I'm aiming for something similar to the cutscenes. :)

I've also been experimenting with AI and lightsaber trails. I've been successful thus far, with stock JK to boot. I simply run a loop (via timer to free the pulse message for force powers) and check for JK Flags 0x2, which indicate that the saber can collide, and set the weapon to a fan mesh when it's active. JK Flag 0x2 is set via keyframe, so the fan is only active when the AI is attacking. Thus you can manipulate the fan via keyframe markers. :D

Saturday, December 04, 2010

Holy crap... you're still here?!

Hah yeah. Every now and again I get back into JK for a bit/a while. I plan to keep it going as a small side-hobby, just for fun.

I've got a... secret project in the works (I don't want to reveal anything until it gets further into development) but there's a few teaser screenshots that I uploaded. Just a few weapon models, nothing insane really. They're still heavy WIP (the DL-44 is going through a remodeling stage right now) but I'm pretty happy with the direction they're going.

Let's just say that the gun system's been reworked some and it's going along with a saber system we all know and love. >.>

Sunday, May 10, 2009

Cogged

A few updates.

- Verb library has been extended from Surface verbs, to the Thing Action verbs (includes custom cog verbs).

- Finished the Add Symbols option, as well as the Add Statement section.

- Changed layout.

- Fixed the Notes window. Now stays ontop until close.

- Closing with the X now prompts a save window.

- Cogs re-added to file list.

- Save function changed to save an already open file without prompt.

- Save As button added for prompt save.

Cogged

Just released a small cog program I've been working on to brush up my programming skills.

Not quite as good as some of the alternatives, but it does support new cog verbs.

Either way, check it out and give me some feedback.

Sunday, September 23, 2007

Back in Action

I've returned to this project to finish the models ;)

I'm not going to remake any character models as Shred has done a great job already.

This is, more or less, my own little weapon personalization as well as a nice little world model recreation ;) (I've already made a bunch of crates and stuff)

Tuesday, March 14, 2006

Models for use!

Anyone who wishes to use my models, give me an email or contact me via IRC (Email: Orbitz_360@hotmail.com , IRC: Orbitz)

I think I'm going to continue working on some of these saber models and hand them to HR for his "Live by the Force" mod..

Thursday, January 19, 2006

Temp Textures

I made some temporary textures for the bryar.

Go check out the shots and download the beta :D

(Beta includes the jkr_seifer.gob from the JKR downloads section. The seifer set can be found at http://www.jkhub.net/project/get.php?id=243)

Thursday, September 01, 2005

New bryar

I completely remodeled the bryar pistol.

I need someone to make some textures. If anyone is willing to make some textures for some weapons let me know on the forum.

Thursday, July 14, 2005

Welcome

This is going to be my release place for my high quality models. The may not be as good as Shred or JediKirby's work, but thats because I'm not a Expert :D