ZeqMacaw's JK Tidbits
Saturday, June 19, 2010
Changing the entire method of patching JK for 32-bit, the new ddraw.dll (JKUP 2010-06-19) allows the player to select between 16-bit and 32-bit modes in the Setup > Display screen. Everything in 32-bit should display the same as 16-bit.
This patch has the same features as the last one and renders correctly what was not rendering correctly before.
The download includes a txt file filled with details about the patch. Check it out.
Monday, June 07, 2010
I have uploaded the latest version of the ddraw wrapper. This one adds 32-bit rendering and a 16-bit zbuffer so that newer video card drivers will dither. For those that wanted me to work on this, I expect to hear from you soon. :P
Monday, January 14, 2008
Lay down on stomach to shoot your guns in JK.
Starting with the prone stuff in SSR 4000 Pro, I have been tweaking eye offset, collision size, and speed. Whereas going prone in SSR was purely visible, this new cog (and some keys) will give gameplay a new twist on aiming and hiding. Best of all, it is a level cog, so a separate mod will not be needed.
Sunday, August 14, 2005
Following LKOH_SniperWolf's lead (and awaiting Giraffe's coding), I will be placing unfinished cogs and other JK-related files I create in this project.