|released_compendium.rar||1||37,868 KB||2009-12-29 02:48:52||
This compendium is jam-packed with LoG content spanning 2004-2006 including:
Note: I just dumped all the assets into one folder, so there are definitely many bugs.
|BHUZANIA.zip||2,884 KB||2009-09-17 11:48:08|
|dig_kapa_flipside.wav||518 KB||2009-06-05 18:03:12|
|dig_kapa_donttell.wav||592 KB||2009-06-05 18:03:12||
Who recorded this?
|Quest_SpaceportMom.cog||0.5||6 KB||2009-06-03 16:09:11|
|MusicManager_cli.cog||1 KB||2009-05-29 13:17:51|
|item_music.cog||1||1 KB||2009-05-29 13:17:51||
Add something like this to your items.dat
datadisk 119 1 1 0x122 cog=item_music.cog
|airlock.3DO||0.8||9 KB||2009-05-20 21:46:24||
Two are necessary, at the same level on the left and right sides of a ship.
See the link below for a gross-looking but hopefully helpful example:
|zombie.zip||1.00||266 KB||2006-06-10 10:11:07||
Only 1800 polies, works completely with JK keys, so hopefully wont need much editing in keys for mots.
|i liek big butts.zip||1.00||465 KB||2006-04-07 15:37:25||
Hands off, she's for gris. he likes blondes (poor fool)
|grismodels.zip||1.00||813 KB||2006-04-03 18:44:12||
descript sent in email.
|LoG_home.zip||6,686 KB||2006-03-11 23:43:41|
|DecorrAndHeads.zip||1.00||907 KB||2006-03-10 17:06:16||
3do's and mats, all properly scaled, all 16 bit.
|port_super.cog||0.7||15 KB||2006-01-13 16:41:40||
The cog doesn't currently work. -_-
|tsr_readme.txt||4 KB||2005-12-21 04:42:14||
|log_teaserfix.zip||20,986 KB||2005-12-21 04:15:27||
Fixes a bug with dying, or more like what happens after you die... ;]
|tutorial.doc||24 KB||2005-12-07 21:01:07|